Comments

Log in with itch.io to leave a comment.

First I got clipped into something which got me stuck on the grass just below where the bridge starts and I couldn't walk in any direction. Then I got through what seems to be a maze then walked through the edge of the map and started walking on the lava. I am not what the point of the game is but the controls where you move faster when both of your colours are visible is interesting and the map and enemies seem quite cool and ready to be built upon. It would be nice to have some more direction and feedback in the gameplay.

My player got stuck in a corner and got curbstomped by the enemies. I was running around for a while too, did I miss the ending?

The aesthetic reminds me of Minecraft, and the character design feels similar to a mix between Fireboy and Watergirl. Based on what I’ve seen and what other players mentioned, the gameplay can be a bit confusing, with issues like being able to walk off the screen or missing collision. It seems like the core player movement is already set up, so focusing on improving the environment design and refining the gameplay would make the experience much stronger. There’s a solid base to build on with more polish.

(1 edit)

i think i got to the boundary at one point because my player walked off the screen, but I decided to take that as I won :)

Unfortunately I have no idea what the goal is with this game other than walking around and collecting purple phantoms. Other than that, I like the art and animations.

Instruction set / tutorial might be helpful for players. I think the lava texture is pretty trippy (I like it).